Second Person Shooter Zato has to be one of the most odd action blasters I’ve had the opportunity to play.

The basic idea is that you see yourself from the perspective of your approaching enemies - so the challenge is in trying to line them up & clear ‘em away.

The fact that the differing combination of enemy numbers in the level continues to change the perspective layout adds quite a bit of challenge into how you actually play the game.

Second Person Shooter Zato has to be one of the most odd action blasters I’ve had the opportunity to play.

The basic idea is that you see yourself from the perspective of your approaching enemies - so the challenge is in trying to line them up & clear ‘em away.

The fact that the differing combination of enemy numbers in the level continues to change the perspective layout adds quite a bit of challenge into how you actually play the game.

(Source: bytejacker.com)