Gamenerdery
iPhone Doom Classic Development Notes
A few notes from John Carmack about the progress (as well as some of the technical hurdles) on bringing Doom over to the iPhone platform.
Quite interesting from a development perspective in terms of what’s needed in translating a game over (technical as well as design hurdles).
Tagged doom port iphone.
Carmack on Wolf 3D/iPhone
A great write-up from John Carmack on the process of redoing Wolfenstein 3D for the iPhone.
Interesting to see the amount of thought he had across aspects of the porting (and the fact that he didn’t start from the original source either).
Tagged developer wolf3d port.
Need for Speed: XNA
Take a ~14 year old racing game, do a bunch of reverse engineering of its file formats, and reimplement it using XNA.
What do you get? Need for Speed: XNA.
A partial reimplementation of the first (and probably one of the better) games in the series, it gives you a basic throw back to the past…
Worth checking out as a historical curio regardless, even if it won’t hold your attention for a long period of time :)